Tuesday 6 December 2011

MEDI 323: Individual: Googling Unrealestate

My tutor said that I should Google the term Unrealestate to see if I really was being original and also to see what other people thought it was.
It ranges from a cool name for an estate agents to something actually a bit more relevant in this article about online worlds and the wacky way that they effect the worlds economy. Most notably for me I am the fifth hit down!

From the article in wired this paragraph stands out most to me:

"These little economies raise big questions, therefore, and by no coincidence, they tend to be the big questions of the economic age. How, for instance, do we assign value to immaterial goods? What defines ownership when property becomes as fluid as thought? What defines productivity when work becomes a game and games become work?" -Julian Dibbell

The article case studies a man that works as a carpenter and also makes money selling the virtual houses he makes with the use of his blacksmith character in the game 'Ultima Online'. To me this article is exactly what i mean when I talk about Unrealestate. More and more due to a combination of the internet, consumerist culture and brand selling is this phenomenon becoming more apparent, prevalent and with it much more run-of-the-mill.

"For if it's true that economies are in many ways like games, and that the world's economy is getting more gamelike everyday, there remains one defining difference between the two: Games attract us with their very lack of consequence, whereas economies confront us with the least trivial pursuit of all, the pursuit of happiness. And while not even Dugger himself can say precisely how much happiness he bought when he bought that imaginary house, one thing was certain from the moment Troy Stolle put it up for auction. The game was over, and something as real as life was suddenly in play." -Julian Dibbell

This is very indicative of just how absorbed we are in the 'Hyper-real' the fact that the economies of game worlds are more and more interlinking with our real world economy, thinking about it I have purchased online goods for real money in games and online community's alike.

MEDI 317: Dissertation: More on Memes

So like the famous band Weezer made a song full of memes there is now anouther compilation!

MEDI 323: Individual: Initial Proposal

For this module I'm exploring the nature and relationship of the inner workings of the human psyche through image. I want to explore the nature of how human experience interlaces to create places in our minds eye. I have studied psychology in the past and I feel that it makes my ideas on these subjects somewhat informed, having said that however I also think that there is a very artistic and creative element to the human subconscious as most memories tend to work by linking 'pictures' of our world to other 'pictures' that are also stored in the brain relating to the first 'picture' these then link on and on eventually forming the web of own conscious and subconscious mind.

The work I'm doing builds upon images created in a module from last year which I termed 'Dreamscapes' because I wanted these to convey what humans saw when they dream and the random fusion of thoughts, memories and feelings blur to create a space that sums up something yet isn't actually that object or place etc. Dreamscapes used to be a landscape image all of my memories of a place but in this project have now evolved far beyond the original concept, with one of the new dream images I have mad actually being about a dream. This image 'Orca Dream' is essentially a picture of my dream, looking somewhat like a photograph of the unreal. 

This project also pertains to my idea of 'unreal estate', which is anything you feel some ownership over, but isn't actually real, for example  on-line games, on-line communities, or even popular franchises such as The Lion King. This idea I feel is relevant, as people often feel a sense of ownership over things such as a certain song, describing it as theirs, even though they have not written or recorded it. It is also becoming more and more prevalent in an internet obsessed, consumerism fuelled culture where sometimes the 'hyper real' is more important or valued than the 'real' and people view themselves more and more through their computer game based achievements and express themselves more and more using online avatars. 

I want my images to convey a sense liminality, of how reality and the imaginary can blur and smudge together where the thresholds cross and fuse. In some of the images I have already made I try to achieve this by havening no solid background or foreground and rather there are just layers and hidden things that 'move' when you view the images again or from a different angle.
 
My influences for this module in essence is everything, in so far as what I have seen, done and experienced in my life.  Artistically the surrealist movement and in particular Dali has been a huge inspiration to me.  Also video gaming has played a massive role in my life in all aspects including artistically and in a smaller way the same can be said for comics. I am also influenced by literature especially slightly surreal authors such as C.S. Lewis and Edgar Allen Poe.  I also like nonsense poetry since I am very much an escapist. I also think that children's or a child like style art is also very relevant to this project because children think a lot freer and faster than adults and also have a very different view point. I would like to explore what children think about when they create art or how it feels to create art in a childish way, this also relates to memories and psychology but it would be interesting to research if a 'childish' Dreamscape would be very different and how much 'Unrealestate' children accumulate.
   
The subject matter is at present quite personal to me, and I would the work to continue to evolve and steer itself, branching into any mediums I feel are relevant but I do intend for the end result to be image-based. So far the process has been very organic and it flows when I am making computer based images but it is so absorbing I will not stop until the image is (at least to me) finished or perfect.

MEDI 322: Collabroative: Cupcake Graphics

I have worked on some graphics for the website. I have made a custom 'favicon' and a Giff and picture that can be used as place holders or fillers or adapted to make buttons. I am waiting for my collaborator to respond.




Thursday 1 December 2011

MEDI 322: Collaborative Practise: Intermediate Proposal

Initially my plan was to make a website to both advertise and sell my friend`s custom/ bespoke cake shop. This idea has evolved into making other promotional items such as business cards and also doing the professional photography for the gallery that she would like on her site.

As this is her business she is obviously involved very heavily in the creative side of things in terms of the actual style of the website and has agreed to feed back on a regular basis about how she thinks the website should look. This will be discussed between the two of us since I also would like some creative input. Technically I will also be collaborating with her father who is providing the domain and server space so I will have to communicate with him mainly via emails.

A major change is that my collaborator also would like me to design some graphics for the website in the form of cupcakes to be used as buttons etc. I aim to have the basic coding done before Christmas break and also to have a selection of graphics for my collaborator to feed back on. I would like to use one of these for a place holder so that I can actually get something in the domain space as quickly as possible because time is money and in the retail world it's smart to not waste either, even if the products are to be custom order. Also my collaborator has mentioned that she wanted a blog that tied into her site as she feels this would be a good idea both personally and for her business. This I would need to set up for her, theme, link in and show her how to operate and maintain.

It has been a both a challenge and enjoyable working with a friend, as it makes it difficult to know where the boundaries are and how professional to be. I do think that this will get easier overtime and as the project develops. Also sometime contact issues can arise since organising around two people is always harder than organising around one person, I think this is part of the process though. 

I have a very strong foundation now in terms of the artistic direction of the website so I feel confident that me and my collaborator know where we both stand but obviously we will need to constantly feedback to one another as the project grows and develops. The theme of the site will be very much 50's kitsch as well as obviously cakes. I am looking forward to creating the graphics as well as the actual website but this will be an added challenge. It will need to be fairly closely collaborated on but it also gives massive artistic responsibility for the company so I am effectively helping in the general branding of the business which is fairly huge! 

I also think that is important that we focus on a few photo shoots so that I have a nice selection of images to work with in terms of building a gallery into the site. Also it would be nice to showcase the items in the layout of the actual site itself. I have actually done food photography before so I am actually fairly confident about this area of the work because food photography is enjoyable and I have researched the psychology of how to market the images well. I have just purchased a Canon PowerShot compact camera to complete the photography required. As it shoots in film, my collaborator will have the option to 'vlog' about the creative process of anything relevant to her site.

I am thinking it may be smart to do a bit of market research so that I can really make the website effective. Although in principle the website advertises food, so uses some of the same 'retail psychology' it has to function and look good as the figurehead of a business.  

Monday 28 November 2011

MEDI 322: Collabrative: Images from Collaborator

Feeding back on the image maps that I made for this project my collaborator sent me some more pictures that she liked. In constantly feeding back and forth like this I feel that we are pinpointing what the website will look like in terms of style. I am going to be sure to theme the heading text(s) in a 50's style and colour code accordingly.
 


Wednesday 9 November 2011

MEDI 323: Individual Practise: Elemental Dreamscape Set Version 1



These are my newest Dreamscapes and also the only ones I have done in an actuall set. They are of course elementaly inspired and I have used what I feel about the elemts to influence them. Intrestingly when thinking on what actually shaped my ideas of the elements I came up with two basic things being my Pagan beliefs and notions of elements and also the Legend of Zelda. These two things may not seem to work at all together but it makes perfect sence in my head. I can't exactly remember when my Zelda obssesion started but I know that after playing the N64 title of 'Ocarina of Time' I became hooked. I have litterally grown up with these games. Needless to say they have influenced me hugely. One of the most notable moments for me was learning the creation story of the land called Hyrule where the games most often take place.

Now that I am an adult I can obviously see that the land of Hyrule has similarities to my own ideas, this being the notion of more than one God and especially the notion of Goddesses since the idea of monotheism has never appealed to me even as a child.Over time and the games progression I have come to strongly associate the three Goddesses with the elements of Earth, Fire and Water, also the different zones and quests and battles are normally based around this elements as the core. All of this has lead to a strong association of these three elements with Zelda in my head.

Actually making these is a really enjoyable process. I have layered the images in a very specific way to create the effect I want, I go with what feels right, and what looks right according to the image I have in my head. It`s a very personal process that is not easy to articulate. It`s organic proccess and I will not stop until I have got the image exactly how I want it.

The images as a set rely on the use of symbols and symbolisum to tie them together as a set with a common theme being fairys. Also the key feature that makes them work coheasivly as a set are the 'pearls' or symbols of the three Goddesses.

As for the individual images they do differ quite a bit. The earth image most notably is the only dreamscape to have a solid background image in so far as the image on the lowest layer isnt opaque at all. Having said that I never actually want a clear background to be visible in the images, in the earth picture alone there are leaves, trees, parts of a forest and parched earth to add depth of feild and draw you in. The idea is that you keep finding things when you take anouther look or stare longer or change the angle at which your looking at the image so this negates the idea of foreground and background as and in fact space as being solid or fixed in some way. The images should flow and move as you look into it should feel almost as if they are a life unto themselves. 'Dreamscapes' are meant echo my thoughts, feelings, memories and dreams, the things that make me who i am they have to become `the space of the imaginary` or 'pictures of the unreal'.

Such as the earth image is solid the water and fire are lot less solid. Water in its very nature is clear so I wanted the layers to reflect this yet also keep the vidid blue and greens that I think of when I see water. The water and fire are a lot less 'overgrown' than the earth with the fire image probably being the most sparce in terms of 'life' with the only things really populating fire being mythical beasts such as dragons and the like. The water image however is subtly teeming with life as I would say water is the main life blood of the planet likewise with the earth image since I accociate earth with growth and trees. In the earth picture a notable feature is that I wanted lots of faces to reflect my belief in the 'Green Man' faces in the leaves and children of the woods.

I am very pleased with this set! I think they turned out very well!

MEDI 323: Individual Practise: Autumn Dreamscape...

Ok so I really tried to push the idea of unrealestate in this picture to the limit. Some of the images used are infact my own photographs and the main leaf pattern is the scanned image of some leaves from a really old workbook of mine. Its not so much that I am not happy with this image but I do think it has to many ideas in it and although they do work I don't feel it is as cohesive as the other dreamscapes.

I wanted this to reflect EVERYTHING that I assosiate or remember or feel when I think about autumn. Although it hits the mark I think that everything together maybe overloads it somehow. Since there is my online gaming self worked through the image and also my pagan assotiations I am thinking that I need to find better balance between these elements that make up my thoughts and feelings to work the images a little better.

Monday 31 October 2011

MEDI 323: Individual Practise: I had a Dream about Orca...

No really. I had this crazy dream about Orca. The basics of this dream was that I was swimming with Orca, in a kind of semi ruined underwater city, I say semi ruined because bits of it were and bits of it were like New York city at night... all high tech and glowing like something from Tron. So it was kind of like a futeristic Ecco game with Orca's instead of dolphins although I am sure there were some dolphin in the background and I verry much remember a crab on the ocean floor. It was a sort of underwater atlantis but the topside of the city was full of skyscrapers. I remember it being very pretty.

So you may be wondering why on earth I have written down a dream. Well it inspired me. How could I photograph the dream and keep a memory of it? I can't so I thought I would do the next best thing and make a Dreamscape. Obviously it will never be exactly what I saw in my dream but it pretty much sums it up.

None of the stock used is mine owing to the rather obscure nature of my dream. However the stock photos are only what I could find using google search.

I am increadibly pleased with this Dreamscape since it sums up an experiance that I would have otherwise very quickly been forgotten. Also visually I think it is very pleasing!

MEDI 317: Extended Dissertation: Internet Research Experiment

Having been part of an internet community since the age of thirteen I thought that I would have a go at creating a topic in the subforum 'Internet Culture and Memes' and see what the actuall inhabitance of the internet thought about it so to speak.

Here are the results:  I ran this poll for ten days so that It would be more controlled. I aim to run more of these polls and collect the data. 
 

Friday 28 October 2011

MEDI322: Collaborative Practice: Mood Maps

I thought that mood maps would be a good place to start with the collaboration. I have produced a general mood map for the website covering themes and colours and I aim to discuss it and make notes on it with the person I am collaborating.  I made it in word so that I could combine text and images easily. I have tried to make it engaging and pictoral so that the person I am doing this project with will find it easy to use and also so that they can see where I think their website is comming from. Making this was easier in some respects due to the fact that we know eachouther however she did give me a few ideas of what inspired her; this being the 1950's style and colourings, pastels and obviously cakes. Also since she makes bespoke 'baby towers' I thought I would include something baby related as it may be a good idea to theme the page they are on.

I have also made a mood map more focused on the websites and the actuall design and layout side of things I have pre-catagorised the examples I have found due to the fact that we went though a few examples breifly together and largely agreed on what makes a website good and bad. However I intend to have a discussion about it and have notes of specifically what works and what doesn't.

I have also inculded a table of colours that I can use with the colour wheels on the general mood map for pinpointing the best colours for the theme of the website. This will also enable  me to get the hex codes.

I will email the word documents to the person I am collaborating with or if she prefers I will copy or print her ones. Also if she requests a copy of them after we have annotated them then I shall give her a copy aswell. I will be scanning them in once annotated.

Wednesday 26 October 2011

MEDI 323: Individual Practise: Unreal Estate Dreamscapes Test Image

I have included in the image things that make me think of both winter and the holiday season in general. Some additional images are actually mine from stock however most of the additions are images either from web based communities or games I personally play (and thus feel I have some degree of ownership over) or things from games or films that equally are not technically 'real'.

I have used all the same method more or less (with the new addition of the luiquify tool to make the edges of things more dream like) keeping it still a fairly simple and organic process.

Honestly I am not sure weather or not I am happy with the image as art but it definately does paint how I personally see winter and the holidays so I am happy it serves its function for me.

Also even though the original image had an entierly different purpose (being to illustrate memory in terms of place and season) I do feel that it was still valid to use it as an original image because the original memories conveyed are still an important part of my memories of the holiday season. 

MEDI 323: Individual Practise: Unreal Estate Dreamscapes...

Basiclly my idea's have evolved out of my secound year project the Dreamscapes. I thought the project had more scope and very much enjoyed it.

To take it to the next level I want to combine the idea of the pictures painted by our thoughts, memories and dreams and add to this the notion I have of Unrealestate. Basically what this is is my idea that although something may not be phiscally real (My World of Warcraft charicter for example) we still feel we 'own' them and they can become integral parts of our lives and our personality. In essence these collections of Simulacra (things that are not in anyway tangeble) can have a huge impact on who we are as a person in the real world.

I thought these two ideas (the notions of both a Dreamscape and Unrealestate) are more and more interlinked today than ever before. I suppose a part of this process came about when I mentally stumbled on a shocking revilation about myself, I have been part of a specific online commmunity since the age of thirteen. I know in this day and age that would mostly eveoke a 'so what' kind of responce but that is entirely my point! I have effectivly 'grown up' online in a community. It has shaped who I am as person. Something compeletly untangeable, something almost not real. However to people of my generation and even more so the subsequent generations this stark fact is overlooked as part of everyday life, this would have been totally unheard of a few generations prior to mine, before the world wide web took its place as central to our daily lives.

Putting the argument of weather this a good thing or a bad thing completely aside (since it is just the way it is and that is really all there is to it) I wanted to show in images what life in the real world is like when you mix in the unreal. In my opinion it paints a more complete map of my thoughts, feelings, memories and dreams.

Sunday 23 October 2011

MEDI322: Collaborative Practice: Initial Proposal

For my Collaborative Practice module I intend to work with a friend of mine that is aiming to start up a commission based business centering on bespoke cakes and gifts. I will be the ongoing site content editor in collaboration of course with my friend. Also her photographer and maybe will be required to produce other promotional or marketing material.
The main context of the idea is to help my friend with her commission based business as she would like a website and professional photos of her cakes. She needs someone with a design background and computing skills to aid her in putting together a really cohesive and eye-catching site to be the front of her upcoming business.

Since we know each other she is happy for me to be working course deadlines. This provides a unique opportunity to be both professional yet relaxed which I feel will make the collaborative process a lot smoother and more beneficial. The actual technical aspect of this project will be collaborating to get the best photos and website possible. She will obviously want and expect certain things and also I have certain ideas of what would look best. I will have to work to what she wants and also ensure that I have a degree of creative control. I feel that this will be a very creative and flexible process as she needs a website and photos for a very creative business and as such is very artistic herself, this I feel gives the project a lot of scope for collaboration.

I feel that this project will be very beneficial since I am very interested in website design as a career, also it gives me more opportunity to hone my skills as a photographer to a much more professional and business standard. I also have an interesting in advertising and marketing and feel that this project will very much call on these skills, so I can both use what I know and also develop a more focused approach in this particular area.

Monday 17 October 2011

MEDI 317: Extended Dissertation: The Root of Meme

Richard Dawkins coined the term meme in his 1976 book, "The Selfish Gene." As conceived by Dawkins, a meme is a unit of cultural meaning, such as an idea or a value, that is passed from one generation to another. A meme is the cultural counterpart to the unit of physical heredity, the gene.
A meme spread online could be just about anything that is voluntarily shared, including phrases, images, rumors and audio or video files. An Internet meme might originate and stay online. However, frequently memes cross over and may spread from the offline world to online or vice-versa.

According to Lauren Ancel Meyers, a biology professor at the University of Texas, memes spread through online social networks similarly to the way diseases do through offline populations. Fittingly, viral marketing campaigns often attempt to create a meme.

Thursday 13 October 2011

MEDI 317: Meme Research

What is a meme? Basicaly an idea or a concept that spreads like wildfire through the net and becomes popular. They are sort of like inside jokes for masses. Memes can take the form of pictures, text, video etc but they all often become popular slogans, recognisable very easily by a word or a picture.

This Video by Weezer is FULL of memes:

Some Examples of memes:

Creepypasta: A scary form of Copypasta. These stories are posted over and over again on the internet. The intent is to scare the reader. Some of the most popular creepypastas are infact Pokemon ones, with possibly the most notable being the Lavender Tower Music.

Lol Cats: Probably one of the most poular memes on the net are started by or are in some way involved with Lol Cats. Some people herald lol cats as the start of a new internet subculture, which may be fairly acurate since lol cats has a following its own devoted website and lots of message boards now have subforums for it. It started with a few simple pictures with (it is believed) the so called 'cheezburger cat' being the first. The craze hit the internet like wildfire and in its wake inspired its followers to create 'Caturday' (which entails the posting of lots of cat pictures and lolcat pictures on forums and message boards on Saturdays) and has also spawned its own language known as Lolcat speak or Lolspeak. There is also a project to translate the bible into lolcat.

The lol cat craze has also started other funny animal related stuff in the same sort of format. Such as loldogs and also funny bunny pictures with Sunday being declared 'Bunday' on many forums and message boards.

The core of these memes are the same they mainly consist of a picture of an animal and then a caption typically written in 'lolspeak' to effect humour.

There are also a series of 'Face Memes' that are drawn faces tagged with a catchphrase like "Forever Alone" and "Me Gusta"

Also another popular meme on message boards is "haters gonna hate" which has and can be adapted to almost anything that a fan accepts some people may not like but of which the fan doesn't care. It is typically used to defend someone from or as a retort to 'flaming' or 'trolling' on their sites or message board posts.

Wednesday 5 October 2011

MEDI 317: Extended Dissertation: Speed/Free Writing

Free Writing:
3 Minuets:

The internet has been growing and evolving since its birth to become one of the most used and valued commodities of the twenty-first century. It is now integral to way we learn, teach, research and spend our leisure time. As a result of its importance in daily life we are becoming more dependant upon it and are opting to spend time in the Internet as opposed to the real world.

MEDI 317: Extended Dissertation: Planning


Thursday 29 September 2011

MEDI317: Extended Dissertation: First Proposal

Proposed Title: Internet Culture 

Summary: For my Dissertation I would like to look at the entity I know as the internet culture. I want to see how it has evolved out of cultures from around the world and also then how it feeds back into modern culture. Does it create an over culture? Does it draw from an over culture? Could it even be classified as a culture? How do things you do online affect your real life social status? I feel it’s a very valid subject as the internet is vast becoming the most valued resource for recreation and communication.

Things that I think are included in internet culture:
Memes
Social Networks
Blogs
YouTube
MMO’s
Internet  & Anonymity
Internet as a human right?

I would like to research this in-depth as I am interested in what I perceive to be a ‘feedback-loop’ between reality and the effective ‘world’ of cyber space. More and more we are basing our life in and around our computers, with casual social gaming, MMO’s, forums, social networking sites, blogs and YouTube. It’s a really broad topic that I hope will narrow down with research and time. I feel that Its incredibly relevant and current as the effects of the internet grow and spread as it itself grows and spreads. 

Proposed Initial Research Methods and Lines of Enquiry:  
 I intend to study any publications I can find on this matter. I would like to look at professional academic papers and books since I think it would add weight and validity to my subject. However The internet itself is an important tool and I think it may be a good idea to use it as fully as I can. I could use social networking sites and forums to collate opinions of people that actually use the internet. I think it would be useful to watch any documentaries and or films about this subject area since it is so broad.

Tuesday 20 September 2011

MEDI 259: Experiment: Results

Experiment - Credits: 40

Mark: 67.7%

This is the grade equivilant of a 2.1

MEDI 255: Consumption and Media: Results

Consumption and Media - Credits: 20

Mark: 67.8%

This is the grade eqivilant of a 2.1

MEDI 264: Interactive Sound and Vision: Results

Interactive Sound and Vision - Credits: 20

Mark: 48%

This is the grade equivilant of a Third.

MEDI 236: Documentary Project: Results

Documentary - Credits: 20

Mark: 50%

This is the grade equivilant of a 2.2

MEDI 259: Critical Evaluation

I have called my piece ‘Dreamscapes’ because I perceived it to be a landscape of my idea of a dream. It is a montage of images, informed by my dreams and the cultural images of dreams and memories that have been fed to me since birth by the media as a whole. I wanted to use Plymouth for the first image because I have a stock of photos that I took of Plymouth and they are personal to me. I believe that photographs are important memories; they are the physical representation of a single point in time that meant or means something to the photographer. As such I felt it important to start in a place that held a lot of memories for me, as I wanted the final image to represent memories and dreams. However I intended the outcome to be something others would recognise as a dream.

Originally, I intended to make an image using much simpler techniques and project it into a space. This would effectively create a ‘pocket of reality’ by having not only a new space made in the image but also using the objects and terrain it would be projected on. The works of Doug Aitken and Christian Boltanski inspired me because they produce such stunning installations using projection. I was also initially going to include music in the installation to create a brand new immersive environment but due to time and space constraints the idea was changed. It did however turn out to be serendipitous as I think the painterly quality of the image actually conveys what I wanted more accurately.

In this experimental work I have drawn very heavily on cultural references that have shaped me both as a person and an artist. In particular the works of great authors such as Edgar Allen Poe and Lewis Carroll, since their fantastical and dream like stories have influenced my notion of dreams, reality and memories. I have naturally drawn heavily from my own personal daydreams and nighttime flights of fancy because this is a very personal project to me. A further layer of inspiration comes from both video games and comic books, which were hugely important to me as a child, and as such highly influential to the way I visualise the imaginary. Artistically I was most influenced by surrealism and in particular Dali, I wanted my image to spark the same curiosity that ‘The persistence of memory’ sparked in me. This I do feel I achieved because people were studying it in great detail.

I was greatly concerned with my image being received the way I wanted it to be. The psychological aspect of the image is a crucial element. However everyone has a different perspective on the image and all of them are true. Art evolves the more it is viewed and gains new layers of meaning.

The actual production of the Plymouth Dreamscape image was time consuming and exhausting.  Although I used a relatively simple process, it took a long time to get the image looking right and achieve the moods and feelings that I wanted to convey. This is due in part to my own perfectionist idea of my work. Also, it is challenging to place the fragments of stock images correctly and find the exact opacity for that fragment. This can become confusing when there are a lot of fragments. I have tried to make the process easier by having folders containing the relevant layers. On the second image, I expanded this further by naming some of the ‘fragments’. Each fragment needed to be on an individual layer for greater control over the image. I used Photoshop.

People that have viewed the Plymouth Dreamscape image have given me very positive feedback. It has been overwhelming to hear that people like it. The most common response is that it seems like a painting at first glance. This draws them in and makes them study the image in more detail.

Although no one has initially said they thought it was about dreams or memories, they have acknowledged that it has dream like qualities. People have picked up on the fact that both the sea and sky are almost cartoon like and these are the parts that most appeal to them. I intended them to be the major draw in the image as personally when I think of Plymouth I think most of the sky and sea. The fact that these are the biggest focus of the image give it a relaxing and calming feel for some people. A few people remarked that the image made them feel unsettled however. I am not sure why but I am very pleased with the fact that everyone has a very different experience when looking at the image.

I really enjoy this process of making images; it feels incredibly natural and comfortable to me allowing for it to be fun even though it is repetitive. I would like to keep making more images like this and expanding on this as I feel these images are very personal and fit in with my creative style. Many people remarked that they had not seen anything like the image that I exhibited.

I have subsequently produced another Dreamscape of a graveyard that has a much darker feel but can still be recognised as part of a set. They are both so radically different in tone that it is hard to compare them with each other. The graveyard is much more focused on the winter; I would hope that it affects an air of repose and quietude. I wanted it to be centered around the notion of transition and liminality. I personally feel that the place in itself could almost be a metaphor for the circularity of life and death because of the huge presence of nature in the graveyard.

In summation I feel that this project has a huge amount of scope and I intend to produce more images and develop the idea of dreamscape further. I have currently no dreamscapes featuring interior locations, which I intend to remedy. 

MEDI 259: Experiment: Final Images - Dreamscapes



MEDI 255: Critical Commentary - Consuption and Media

Paul Willis says “We are all cultural producers in some way…” this is more and more relevant as we become more technically advanced as a culture. My images are digital manipulations. I would not have been able to construct them without both the wider availability of development software like Photoshop or the Internet. “There is now a whole social and cultural medium of inter-webbing common meaning and identity making”… (Willis, 1990). Due to the Internet we are now sharing more, we share every aspect of our cultures and walk away with parts we like of other cultures. This amazing melting pot results in the fusion and rejection of certain ‘grounded aesthetics’ and also leads to the creation of new ones. No longer do we have to accept that culture is a one-way flow, we can take the message, change it and then send it back.

Pantene Pro-V adverts are the epitome of adverts for hair products (shampoos, conditioners and serums etc) because of their layout and style. Their adverts as such are very effective. This is achieved by combining something unique and original (such as their ‘The Haircare Collection’ campaign featuring a woman’s hair as her clothes) with the recognised media standard. Their print ads normally are arranged with the product being actually quite small and therefore not the main focus of the ad. They will normally include a small product logo (placed most often to the upper right) and this further adds to the supposed credibility of the product and promotes the ‘brand’ culture of the modern consumer. The main focus of the print ad will be a ‘pretty’ woman with shiny and healthy looking hair. This trick is more about selling consumers the lifestyle rather than the product. It is so effective that most hair and beauty ads and even perfume ads work in a similar way – you too can become as ‘pretty’ and ‘desirable’ as this person if you buy our product. This psychological tactic is largely aimed at women, however it works equally well on men. Also, more often than not, a slogan will be included to further draw a potential customer’s interest. 

My idea for manipulating a Pantene Pro-V advert came originally from a joke with a friend, about a mutual friend of ours who was always primping and preening his extremely long hair. Long hair conformed to the ‘grounded aesthetics’ of the ‘heavy metal’ subculture he allied himself with. As a result of the joke, the idea for Pantera Pro-V was born. I personally thought that to make a parody of existing Pantene Pro-V product advertisements related a lot to the writing of Paul Willis. I have taken two ‘symbolic materials’ from general culture and re-worked them, generating new ‘lower culture’ and challenging the notions and stereotypes of the media driven ‘general culture’ as a result.

The first task I wanted to complete was making the new logo. A product’s logo represents a company image and brand. Paul Willis comments “these symbolic elements rely absolutely for their human values and meanings on shared symbols in communicative codes.” Just by looking at a logo a consumer is bombarded by everything associated with the company or product in question. This includes the presumed quality of the product, its intended market and the company’s ethics etc. In today’s extremely brand driven consumer culture, a logo often sells on its own, such as Nike’s tick and the MacDonald’s golden M. Therefore, I felt that the logo was paramount to my adverts and had to be believable and of a good quality.

I achieved this by effectively ‘fusing’ the logo of Pantene’s shampoo with the logo of the metal band Pantera. It occurred to me that the image would perhaps only work if the cultural references were known. This would restrict the number of viewers who understood the spoof inherent in the pictures. I then carried out research and based upon feedback, I was reassured that most people would understand it was a spoof or parody, even if they didn’t actually know the band Pantera.

My aim was to make the adverts look as believable as possible. However, I wanted to pay close attention to the humour involved. Humour has played an important part in advertising since at least 1790. (C.S Gulars & M.G Weinberger, 2006) Its main function is to create the feeling of rapport with the consumer and also to engage them; an advert that engages the consumer is much more likely to lead to the product selling.  The humour I have employed functions on several levels; metal band members usually have long hair (as do the fans), which ties in nicely with a hair product. A metal band’s image is the antithesis of hair product placement, which is generally associated with stereotypically attractive women. The Pantera logo for their album ‘Reinventing Hell’ (which I used to create the new logo) has skulls embedded in the lettering, which I found deviously ironic, as skulls do not have hair! Finally, the ‘Reinventing Hell’ slogan very easily transformed in my head into ‘Reinventing Hair’ which is a perfect slogan for a hair ad campaign.

Slogans are often a crucial part of an ad campaign, examples are L’Oreal’s “because you’re worth it” and Pantene’s “for hair that shines” both of which I have played with to create new slogans for my ads. I have woven together inputs from the ‘metal’ subculture and the hair advertising industry, using both album titles of the band itself and some terms that relate to subculture and known slogans associated with hair products. I would hope that the familiarity inherent in these slogans would not only add to the humour of the adverts but also carry over some of the connotations of the old slogans and thus be more believable. This psychological tactic is often used to sell fakes such as supposed Rolex watches etc. I have also chosen the font of the slogans carefully to reflect the visual preferences of the ‘rock’ and ‘Goth’ subcultures. I have seen tattoos upon people that conform to these subcultures that are very similar to the fonts I have used. By conforming to the ‘grounded aesthetics’ of the alternative subcultures at least in part in the adverts its makes them much more appealing to the same kinds of audience that would enjoy Pantera’s music.

I wanted my adverts to look unified and function as an actual ad campaign. To achieve this I chose to stick to a colour palette influenced by fire and darkness (stereotypically associated with ‘rock’ and ‘metal’). Fire has both negative and positive connotations. It is vital and warm, yet also dangerous and wild. It is considered vaguely masculine although in my opinion it is fairly gender neutral. The blacks and greys are much more from the gothic influence, as mostly all alternative genres overlap to some degree in both style and music and as such they share common grounded aesthetics.

The images were created by finding pictures that I thought were relevant and eye-catching using Google image search, then adding my logo and product bottles, which were made by replacing their original logos with the new one. The adverts vary in their complexity and level of manipulations. I constructed them in Photoshop utilising the magnetic lasso tool and the blur tool to great effect.

By using two opposed segments of culture, these adverts allow for the possibilities of new identities to form. Also, they challenge existing stereotypes around metal music bands and followers. (Why shouldn’t a metal fan take care of their hair?)  The use of humour in the form of subversion poses deeper questions about our construction of identity. “Finding and holding an identity in common culture is a risky business”…(Willis, 1990). This risk only increases as society becomes more flooded with media advertising; it’s hard to be steadfast in your identity whilst being constantly fed multiple sensory inputs. The media feeds into our ‘peer pressure’ culture, which feeds back into the media. This combination furthers paranoia about achieving the perceived ideal. This in effect, becomes the basis of the ‘grounded aesthetics’ of not only the youth as a whole, but also the individual sub categories that spring up around inputs such as music and fashion.

I hope that my adverts challenge gender stereotypes, as ‘metal’ is usually seen as less attractive to females, being almost exclusively a male dominated sub-culture. Having said that, I know a fair amount of females that do like both ‘metal’ music and its associated dress code. One thing of note about Pantene Pro-V is that it is very good for darker hair types, which are often associated with the metal subculture and others similar to it.

In the ‘cowboy from hell’ advert I wanted to really play with juxtaposition. I feel it works on many levels; there is a ‘wholesome’ looking girl (who conforms to the hair advertising norms because she is non threateningly pretty, has a nice big smile and lots of healthy looking hair) with the image of hell. Also there is a juxtaposition of gender because although the slogan states that you can be a cowboy the model is clearly a female. (Why can’t girls be cowboys from hell too?) I felt that she tied in nicely with the Wild West theme however because she is wearing a Stetson, which is strongly associated with the whole cowboy culture both new and old. I also found an image of ‘hell’ that I felt looked like a desert to further reinforce the theme.

 “We need cultural entrepreneurs, not cultural detectives.” (Willis, 1990) In my generation it is vastly easy to be a cultural entrepreneur owing to the computer age. It will become more and more prevalent in subsequent generations as software and hardware becomes more sophisticated and more available, also as the youth culture as a whole becomes less and less willing to be merely spoon-fed their culture. They want to play with it and own it; they are much more likely to rebel and change ‘proper’ or ‘meant’ meanings of inputs they are given. However I feel that cultural detection is implicitly involved in this process because if there is no detection of culture as base for the changing of ‘made messages’ then there is simply no platform to work from. Nothing can be produced without prior understanding. To make an advert contextually relevant there has to be an intricate understanding of the cultural notions and associations of everything in the advert. Even down to colour, every aspect of an advert has to be analysed to make sure that it is achieving its aims. The advertising industry has to use more and more subtle devices in its eternal psychological war with the consumer to squeeze every drop of money it can.

“No marketer or advertiser can determine, though they may certainly seek to influence, the ‘message-making’ of our consumption.” (Willis, 1990) It is this desire to influence a consumer that makes market research so vital, this cultural detection is so massively important that an advert could fail if it is not conducted well. This is also true of my adverts, no matter how realistic I want them to appear or what I want them to achieve it is never guaranteed. However a vast amount of research into, at the very least, the most relevant aspects of the culture the adverts are intended for is the only way to attempt to safeguard the intended meaning.

I have enjoyed the process of making these adverts, as it was a good opportunity to polish my skills in Photoshop. I feel I have achieved what I intended to with my images as they look like they could be real yet they are also very amusing and derisive.  

Works Cited
C.S Gulars & M.G Weinberger. (2006). Humor in Advertising; a Comprehensive Analysis. New York, U.S.A: M.E Sharpe Inc.
Willis, P. E. (1990). Common Culture: Symbolic Work & Play in the Everyday Cultures of the Young. Milton Keynes, England: Open University Publishing.

MEDI 255: Final Images Pantera Pro-V





Monday 16 May 2011

MEDI 323 Individual: Literary Influences

Edgar Allen Poe:
Though it may seem a little odd one of my biggest influences as a teenager in a literary sence was indeed Edgar Allen Poe. The bizzare stories thrilled me. I was never really one to feel fear but more a chilling sensation of awe. One of my favorite poems to this day is still 'The Raven' I feel it is one of the best poems ever and enjoy a few of the adaptations of it.




Tell-Tale Heart Animation:
I like this animation of the Tell-Tale Heart as I feel that it captures the phantasmagoria of Poe's works. My copy of the complete collection is a very well loved and battered book.

Lewis Carroll:
Anouther huge influence to me was 'Alice in Wonderland' The books by Lewis Carroll, the adaptations, the Disney movie and even the new one directed by Tim Burton (offical site here)
Both the 'Looking Glass' and the 'Adventures in Wonderland' and everything relating to them have inspired me. All the works Charles Lutwidge Dodgson published under the pseudonym Lewis Carroll are very important to me.



The Disney film:
I choose the Cheshire Cat scene for a few reasons, he is my favorite character, the scene includes one of Carroll's poems and also it is one of the scenes refering to madness.

The new Tim Burton Disney film:

The new film is much darker and has been dubed somewhat of a 'gothic' version owing to Tim Burtons dark and spooky fixations. I was at first aprehensive of the pairing but I LOVED this version.


Also something 'Alice' related I loved was a videogame I only got to play a few times. American McGee's Alice. It is a very warped and twisted version of the original wonderland and was extreamly dark. I think that the Tim Burton movie drew upon this in some ways as well as combining both books well.


MEDI 255: General Research (Media + Advertising)

I have been researching extensively for this project. I have researched into many aspects of  advertising. during my research I found this online article about why print ads are better than digital adverts. It features a Pantene ad as an example of a print ad and I thought it relevant as they always have very effective print ads.

Also since one of my personal intrests is the actual psychology of marketing I thought it a valid avenue of research. My research lead me to this site that is about the actual neuro science behind effective adverts. It states that adverts that work on an emotional level are the most likely to give good returns in terms of profits.

One key point of this project is that my adverts are spoofs. However, I have seen more and more adverts (especially lately) cash in on spoof to great effect.

This car advert for example 'takes the mick' of the standard way to advertise a car using 'sex appeal' It is a brilliant advert and really sticks in your head because it is funny. The humor engages you on an emotional level. Humor has been a very important part of advertising and has been since advertising was just starting. According to this book I found humor in ads has been important since the 1700's. I also found that finding out about it is important enough to companys to warrent an analysis on humor in advertising.

MEDI 255: Research on Pantene

Whilst doing research on Pantene to perfect my images I came across this interesting article. In America in 2010 the company launched a campaign to find the first reality TV 'hair' star. I found it staggering that the celebrity they pulled on in this was a rock star. Rock as genre shares a lot of the same style and fan base that metal does. Although they were asking for women to be the star the prize was to go to a rock concert and other privileges. I do know rock is much more mainstream than metal but it was an interesting link.

I also found an extremely funny blog post about supposed research conducted by the company saying that women who use Pantene experienced "more joy" than others. 

Pantene are actually very clever in their advertising they use either very original ideas such as their 'The Haircare Collection' campaign.


The very unique approach to the media norm, an attractive model selling you the 'sex appeal' of the product, is what makes this advert work so well.  It is instantly attention grabbing and makes the consumer engage with the advert. This kind of ad leaves a lasting imprint in the consumers mind increasing the chances they will buy the product.

They have also used more traditional method in their ads such as going for just 'sex appeal' and the much less overt 'girl next door pretty' factor to sell their products.
 These two adverts play on completely different elements of a female consumers psyche. When products for women overtly use sex appeal they are marketed at women via men. Men play a part in choices that a female consumer makes, if a product is perceived to please males she will buy it to achieve this effect, also some adverts that garner male attention may result in the male actually suggesting the product or the woman may observe the males attention to the advert and then link the product with male attention. The 'shine' advert is much more focused on how a woman views herself. The focus is much more on the face, hair and the smile. The message is clear, be pretty and happy like this woman by using the product. It is so simple yet staggeringly effective!

The normal layout of a hair advert in print:
There is normally a logo in the top right corner. The model is attractive with shiny hair. the actual bottles of the products are small and to the right but are still a focus point. There is normally a clever slogan to further add to the product image and appeal.

MEDI 255: Pantera Pro-V Cronicles



Pantera pro-v. Because I'm a cowboy from hell! -Damon

Friday 6 May 2011

Sunday 24 April 2011

MEDI 323: Surrealism + Dali

My 'Dreamscapes' project has a very heavy influence of surrealism and one can't mention it without thinking of Dali.
I remember being in my early teens and seeing 'The Persistance of Memory' its one of those moments when you stop and just look and get completely lost in the image. I looked at it for so long I was late for class and came back to look again at break. It moved me deeply, I find this way to look at things delicious!

Maybe it appeals to my escapist, fantasy loving nature or maybe it appeals because it is so close to reality.

Surreal Definition: 
sur·re·al 
adj.
1. Having qualities attributed to or associated with surrealism: "Even with most facilities shut down ... a few mavericks managed to slip into the park to sample the almost surreal emptiness before the shutdown ended." (Peter H. King).
2. Having an oddly dreamlike quality.
~~~
As a style it is said to be "a style in which fantastical visual imagery from the subconscious mind is used with no intention of making the work logically comprehensible.
~~~ 

Max Ernst is another notable surrealist. I really love 'Ubu Imperator' I like this one in particular because I feel it has an incredible humor to it. The great thing about it is that the viewer can see familiar aspects and shapes and almost make sense of it. To me the almost other worldly animal qualities it displays are delightful! (I see a bird type creature)

The Movement:
Surrealism was a 20th century art movement which focused on depicting the very bizarre and strange things which one would never encounter in real life, focusing on dreams and hallucinations rather than nature.
Surrealism is generally considered to have started with the play Les Mamelles de Tiresias by Giullaume Apollinaire and Dali's paintings are among the most famous works characteristic of the surrealistic style.

Anouther Picure that I really like is one by Christian Bouqueret:

I love how freakish it is. I believe this is almost Gothic Surrealism of which I am a huge fan.

Tuesday 12 April 2011

MEDI 255 Consumption and Media

I have been thinking about making these image manipulation adverts for this project and I had a thought back to a joke shared between me and a few friends in college about a person we knew.

He was very into his heavy metal and bikes and leather but his most striking feature was his long, flowing brown hair.

This prompted me to make (what I considered) a funny joke about him using high class hair care products because he was 'worth it'

One of my friends at that time corrected me with "No he is a metaller he uses Pantera Pro-V!"
Its one of those things I have ALWAYS imaged of some kind of rock and roll Pantene bottle. I would like to make an advert for this product as it is just something I have wanted to do.

Pantera was an American metal band formed by the Abbott Brothers in 1918. 'Dimebag' Darrell Abbott was a huge name in the alternative music industry before his tragic death in 2004. He is considered one of the most influental stylists in modern metal and is sorely missed by fans. Even thought the band split before Darrell's death they still have an offical site and a large fanbase.   

I have collated some choice images that I can use in the final series of adds:  







I like how these two things seemingly clash but I do think they fit well together.

Also this could serve to challenge peoples ideas of stereotypes.